VIVARIUM SEED
COLLECTIVE
ABOUT
FAQ REGARDING CONCEPTION
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The game seems rather ambitious for an Indie development, (not your usual first person shooter mod) what are your influences?
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Well its going to be a prototype/demo, a proof of concept if you will. Game mechanics involve interaction located on sapient ecological creature's that create a dynamic and transient playing environment . The game's nearest influence is The Shadow Of the Colossus, in SOC's case you play as a single antagonist in our scenario you are a continent size creature with whole settlements of inhabitants under your guardianship. (military units and resources represented by particle effects)
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Vivarium Seed presents strategic real time micro management of military units, combined with dynamic/emergent clamouring CQC combat. As opposed to Shadow of the Colossus, which has a human avatar that interfaces with the colossi who behave as a dynamic environmental puzzle to be defeated.
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Other influences would be the Black and White series of games.
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Concept Artist/ Illustrator:
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​​Concept Artist/​ Illustrator:
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Concept Artist/ ​Illustrator:
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Concept Artist/ Illustrator:
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Sculpting/3D Creature Artist:
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Composer /Sound Track:
Collaborated on via an international network of artist's
Dylan P.
Lindsey W.
Lija P.
DarkSabata
Daniel F.
David R.
Designer/Creative Director: ( Art Editor, Environment Designer)
Taiwo Gomez
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